Surfaces studio
Glass is only judgeable over something, so change the backdrop as well as the tokens. The sliders write real inline custom properties, and the snippet at the bottom is the code you would paste.
Frosted
Blur 16px, tint 12%, saturate 1.6
Backdrop
<div class="an-glass an-noise" style="
--an-glass-blur: 16px;
--an-glass-alpha: 12%;
--an-glass-sat: 1.6;
--an-glass-radius: 16px;
--an-noise-opacity: 0.06;
">
…
</div>The rest of the surface layer
Grain, sheen, borders and dividers — materials rather than animations, so they apply on render. Organised the same way as the gallery.
Effects
Surfaces, text, borders, loaders. Always on.
Surfaces & materials
Borders & dividers
Utilities
Timing, easing, origins and fill modes. Nothing to look at: they configure the effect they sit beside.
an-3dan-depth-stackan-img-comparean-img-grainan-img-parallaxan-layered-parallaxan-text-split-chars
Child hooks
Selector targets the parent effect styles. Inert on their own.
an-arrowan-compare-topan-facean-labelan-peekan-zone
Scroll
Needs a scrollbar. Run these in the scroll lab.
an-reveal-irisan-reveal-mask-sweep
